![]() ![]() This means that fan-created add-ons (such as new Content created on the official website is considered to beĭerivative work (as it is based on the intellectual property owned by This site is recognized by WotC as the Official Dark Sun site on the Nothing in this net.book is official or fundamental, take what you like and discard what you don’tĭARKSUN, DUNGEONS & DRAGONS, D&D, the DARK SUN logo, the WIZARDS OF THEĬOAST logo and the D&D logo are trademarks owned by Wizards of theĬoast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. Something to do with game mechanics such as the one on tattoos. Rule/race/class and find it fundamental for his campaign. I found something totally unusable I included it because I’m sure that someone will instead love that Therefore I’ve included anything I could. I see a net.book as a source of knowledge and inspiration. This is a collection of the work of many players and DMs for the AD&D campaign setting Dark Sun. The following unofficial resources are provided to as player and dungeon master aids to help enhance the experience of using this product.ĪT LAST! The Third Edition of the Dark Sun Net Handbook is finally out. The new character tree allows players to advance many characters at once!.All PC's have one or more psionic powers!.Ability scores that can go as high as 24!.All Dark Sun game characters begin at 3rd level!.Defilers - wizards whose powers drain the life around them!.Templars - Wicked priests who serve the sorcerer-kings!.Gladiators - heroes of the arenas, the ultimate warriors!.Half-giants - bred for tremendous size and strength.Thri-Kreen - the savage mantis-warriors of the Barrens!.Muls - half-dwarf, half-human specially bred for combat!.On the sands of Athas you'll faceThree new PC races!.Those who do not have the cunning to face life on Athas will surely perish - leaving nothing but bones bleached white under the blistering rays of the DARK SUN Dwarves labor at projects beyond the scope of men, and feral halflings lie in ambush.Īthas is a land of deadly magic and powerful psionics that offers promise of glory or even of survival. ![]() Savage elves race across the deserts while insectoid Thri-Kreen satisfy their taste for blood. The land outside the cities belong to no one. The restless mobs are placated with bread and circuses -the arenas overflow with spectators seeking release from their harsh lives. Protecting their own positions with dark magic, they demand absolute obedience. Ramshaw concluded the review by saying: "All the same, if blood in the sand is the bag you're into, you'll find plenty to enjoy under the Dark Sun.Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. He considered the adventure to be "somewhat lacklustre" as it is "short and extremely linear, leaving players with little chance to alter the outcome". ![]() He commented that there is "plenty of atmosphere in Dark Sun and, despite the seeming uniformity of the geography, a great deal of imagination has gone into detailing the various regions". It's a matter of taste, though, as to whether you think there's any need for spell-like psionic powers when the game already supports such a wide variety of magical styles. He felt that the changes to the psionics rules made for "a much more logical set-up than was previously in use. in 1995.Ĭliff Ramshaw reviewed the revised edition of Dark Sun for Arcane magazine, rating it a 7 out of 10 overall.
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